Saving the Reader’s Name (or any input text) in the Story Teller’s iOS Starter Kit 2

Saving the Reader’s Name (or any input text) in the Story Teller’s iOS Starter Kit 2
February 10, 2016 Justin at CartoonSmart

Saving the Reader’s Name (or any input text) in the Story Teller’s iOS Starter Kit 2

In the Story Teller’s iOS Starter Kit 2, you can use one simple property with a Touch Event to prompt the iOS Keyboard open and save ANY value. This could be reader’s name, a Mad Libs-style word fill-in, the answer to a question, the correct spelling of a word for a game, or even graffiti to leave a word trail throughout the book. Values are saved for the lifespan of the app. So as long as the user doesn’t delete the app, their name (or whatever) will be there the next time they open the book. Find out how easy it is to set this up in the video above.