Author archive for Justin at CartoonSmart

  • Change Log

    April Almost done with the Enemy class in the Role Playing Games with Sprite Kit and Swift 3 , posting the lessons…

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  • How to Draw and Shade Clothing Video Tutorial

    How to Ink, then Shade a Clothing Heavy Comic Book Character – Part 2

    How to Ink then Shade a Clothing Heavy Comic Book Character – Part 2 In this second video we’ll ink and…

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  • How to ink and shade clothing in Procreate - Part 1

    How to Ink then Shade a Clothing Heavy Comic Book Character – Part 1

    How to Ink then Shade a Clothing Heavy Comic Book Character – Part 1 The initial sketch of a comic book…

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  • How to Draw, Shade and Color a Male Comic Book Characters Face using Procreate

    How to Draw, Shade and Color a Male Comic Book Character’s Face using Procreate

    How to Draw, Shade and Color a Male Comic Book Character’s Face using Procreate A fun off-the-cuff video tutorial on how…

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  • imessage app home page

    Build an iMessage App Part 14 – Adding a Resend Button

    Build an iMessage App Part 14 – Adding a Resend Button Finally we’ll polish off the tutorial series by adding…

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  • imessage app home page

    Build an iMessage App Part 13 – Refining the Picker Wheels

    Build an iMessage App Part 13 – Refining the Picker Wheels In this Swift 3 video tutorial, we’ll make the…

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  • imessage app home page

    Build an iMessage App Part 12 – Adding the “Sayings” Images

    Build an iMessage App Part 12 – Adding the “Sayings” Images In this video we’ll add the secondary image to…

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  • imessage app home page

    Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve

    Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve…

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  • imessage app home page

    Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen

    Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen In this video…

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  • Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class

    Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class In this final…

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