Gumball Machine Setup Guide using the Story Tellers iOS Starter Kit 2
This video discusses the properties used to set up the gumball machine example in the Story Tellers iOS Starter Kit 2. The user can drop a quarter into the coin slot, turn the crank and the quarter drops out. Okay, okay, thats not exactly how a gumball machine works, a gumball would normally drop out, but for kids that just love putting quarters into machines (like mine), this will satisfy them. You’ll get an under-the-hood look at the physics inside the kit and how you can work with them through simple properties.