Features Overview…
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Create a classic style top-down RPG game (think Zelda) with ZERO programming required
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Design and animate levels visually in Xcode
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Set simple options in a Property List file to define how the level works
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Use Xcode’s new tile map option to “paint” levels
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Create enemies, pick-up items, portals and much more with the property list
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Level up players with XP, and change player art when they’ve achieved certain levels
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Collect unlimited items to pass levels (for example, find 5 keys to open a portal). Inventory items can be added to the GUI to remind players what they’ve collected.
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Entering levels can clear out inventory, or reward players with new inventory, new character art/options or weapons.
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Define save points and let players continue by choosing map style entry points
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Players can collect different projectile weapons and ammo
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Play video on “cut scenes” between levels