Added In-App Purchasing support. You can now lock buttons to specific tables unless the player has purchased your In-App Product. Once bought, the same button will then switch from prompting the user to purchase the product, to loading the purchased table.
Added accelerometer support and Apple TV remote motion control in an Experimental table entry. Check it out, we’re still polishing these features so consider them experimental for now.
Swift 2.2 Warnings silenced
Added a Restitution and Friction property for TableObjects. Xcode 7.3 has a bug where some physics properties are not being saved when a project is closed and reopened. These properties will override the Scene Editors properties. For more info see this page.
The kit exists. Thats a big change.
Last minute tweak, deleted line 1608 from GameScene.swift node.removeFromParent()
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