A short ad for The Pinball Games iOS and tvOS Starter Kit…
The Pinball Games iOS and tvOS Starter Kit pays tribute to a genre of gaming deeply loved by many. Digital homages to pinball have been around since the 80’s, on everything from the original Nintendo to the PS4, but we thought it would be interesting to gauge the number of “pinheads” out there in the iOS and tvOS store. So we set our demo app to Free for three days in February. The numbers surprised even us, especially since the app was already in the store for a week, so it didn’t receive any special attention as a new app.
Almost half of every one in the iOS and tvOS store that saw the app downloaded it. And just in terms of visibility, those are high numbers. Implying “pinball” is probably being searched by a lot of people. So imagine if just 5%, were actual buyers. Even 1% would be significant.
Xcode without the code.
Seriously, the kit requires zero knowledge of Swift or Sprite Kit
Lovingly Documented with Videos and Articles…
Design tables in your choice of art software…
The Pinball Games Starter Kit welcomes all art, no matter what software you created it in. So if you’re a Photoshop guru, use that. If you’re an Adobe Animate / Flash animator, perfect. All you need to do is export transparent PNG files (or animation sequences) to use to layout your table in Xcode. If you want to read the finer points of bringing your assets into Xcode, find out more here.
Read More About Bringing Art Into Xcode
Once imported, you can arrange all your table art in Xcode’s Scene Editor, similar to assembling it back together in any design program. In Xcode, you will start to specify what does what, by giving images Names and broad Class types. For example, Flipper, Plunger, Light, etc. See an example below…
Play like it’s 1984. Game controller support built right in.
While we can’t affix flipper buttons to the side panels of your Apple TV or iOS device, we’ve given you the next best thing. Built in support for external game controllers. This means whether you are playing your pinball app on the new Apple TV, iPhone or iPad, if you have an external game controller connected, it should work out-of-the-box. Tapping the directional buttons left or right will control the flippers. Hold down the A button to launch the plunger. And press the Y button to tilt the table.
For players without the luxury of an external controller, tapping left or right on the iOS screen or Apple TV remote controls the flippers. Touching while moving down launches the ball on iOS, as does a hard press on the Apple TV remote’s touch pad.
Goals to keep players hooked!
Using the Property List, you can create your own “goals”, which is a broad term for any number of events you want to occur when something has been achieved in the game. This could be when the ball goes over the same ramp 10 times, or hits 30 bumpers, or collides with a single object on the wall. When a goal has been achieved the app can award an extra ball, add points, unlock a score multiplier, advance the game to another table, play sounds or animations, turn on physics fields, and much more.
Goals can be reset when the ball is lost, or immediately after they’ve been achieved (so they can be run again and again).
No coding needed. Ever. Seriously.
We teach code here at CartoonSmart. We love code. But part of making a great game engine, means it can be used without jumping in and out of the code constantly. This lets you, the developer, focus on just adding great art and designing fun tables.
If you’ve never worked with a Property-List driven project before, the image to the left shows you what to expect. Very literal property names provide data for each table. You can copy and paste these so each table uses the same data as before, and use what we’ve already setup in the demo version of the kit. Think of the property list like a control board for the app. Flip a YES to NO, and a table object behaves slightly different. Change a number, and the plunger hits the ball harder. Everything has a default behavior, so setting properties really just adds options.
Easy to setup buttons and menus…
Your app can open directly into your first table, but most likely you will want to include an opening menu so players can choose a one or two player game, or what table to play (if you’ve designed more than one). You can also add buttons to open Game Center, other menus, URLs, or alternate versions of your main table. Buttons can be device-specific, so you might include different buttons or arrangements for the TV, iPad or iPhone.
Once playing a table, users can pause the menu and choose from most of the same button options as your menus, plus some in-game specific options, like abandoning the ball, resuming the game, or toggling off / on stat labels to minimize distractions while playing.
Sell your apps as a Universal Purchase
Give potential buyers more reasons than ever to get your app. The Pinball Games Starter Kit enables you to publish to both tvOS and iOS, then sell your apps under a single listing in iTunes Connect (making it a Universal Purchase). Or you can create tvOS-only versions and iOS only versions. It’s up to you!
The Kit also includes art and sound assets to give you a great sense of how to use your own art in production.
Bonus Video Tutorials – Making the Kit
Even though you will probably never need to peek under the hood of the Pinball Games Starter Kit, we’re giving you access to this entire 10-plus hour video tutorial series. If you want to understand the Swift 2, and Sprite Kit code making the magic happen in this kit, there is no better way than watching this tutorial series.
Or if you’re a new programmer and just want to learn this amazing language, watching the kit get built from scratch is an invaluable training tool. And a fun one!
Find our more about this tutorial series
The Pinball Games iOS and tvOS Starter Kit
Multiple purchasing options, all very affordable.
Purchase Option 1 - Lifetime Access
Get Lifetime Access to the latest version of the starter kit for a one-time purchase price. Lifetime Access is a great option for people that don’t want to buy our Yearly subscription option but want one of our amazing kits. Lifetime Access ensures you can always come back to the site and download the latest version of the kit. So for example, if you publish an app, then a couple years later want to rework some levels or just keep it compatible with Apple’s requirements, you can return to the site to download the latest version. As this is a Swift 2 kit, we expect it to be updated for quite a long time! Objective-C had a good couple decade run.
Already have Lifetime Access? You can download the latest version from here.
Purchase Option 2 - Subscription Access
Yearly subscribers get access to the latest version of the kit whenever they want, plus access to EVERYTHING else here at CartoonSmart. This includes every starter kit, every tutorial, and hundreds of dollars worth of royalty free game art (yes, it’s an amazing deal). You can cancel your Yearly subscription anytime directly through Paypal.Browse All Courses
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