How to setup a Sprite Kit based watchOS 3 App (Episode 35)

How to setup a Sprite Kit based watchOS 3 App (Episode 35)
June 24, 2016 CartoonSmart

How to Setup a Sprite Kit based watchOS 3 App (CartoonSmart Video Tutorial Podcast Episode 35)

Learn how to start programming a game using Sprite Kit on Apple Watch. This tutorial using Xcode 8, Swift 3 and targets Watch OS3 on the simulator. You’ll learn how to add a Watch target to an existing Sprite Kit based object, add a WKSwipeGestureRecognizer to the InterfaceController than ultimately detect those swipes in the GameScene.swift.

Hosts: Justin Dike

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