SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing

SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing
January 4, 2018 CartoonSmart

SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing

In this second video in our SceneKit and ARKit basics series, we’ll look at a few SCNActions used to delay adding content to the scene, and most importantly, we’ll talk about hit testing. By the end of the video, you’ll be able to tap the screen, detect whether you touched the ball node (set up from the previous lesson) and apply a physics impulse to it.

Hosts: Justin Dike

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