Posts tagged with ‘sprite kit’

  • Device Specific SKScene files

    Learn how to test for a specific device before loading a Sprite Kit scene file (SKScene). This is an important…

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  • Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class

    Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class In this final…

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  • Introduction to Sprite Kit with Swift 3 – Part 7 – Detecting Physics Contacts Between Bodies

    Introduction to Sprite Kit with Swift 3 – Part 7 – Detecting Physics Contacts Between Bodies In this video tutorial,…

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  • Introduction to Sprite Kit with Swift 3 – Part 6 – Gesture Recognizers

    Introduction to Sprite Kit with Swift 3 – Part 6 – Gesture Recognizers In this video tutorial we’ll add Swipe,…

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  • Introduction to Sprite Kit – Part 5 – Short Interlude to look at a Cross Platform Project

    Introduction to Sprite Kit – Part 5 – Short Interlude to look at a Cross Platform Project We’ll take a…

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  • Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks

    Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks In this…

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  • Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches

    Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches In this video tutorial,…

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  • Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties

    Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties In this video…

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  • Introduction to Sprite Kit with Swift 3 – Part 1 – The Starting Template

    Introduction to Sprite Kit with Swift 3 – Part 1 – The Starting Template A quick video tutorial for FIRST time…

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  • Sprite Kit Tutorial to setup WatchOS 3 app

    How to setup a Sprite Kit based watchOS 3 App (Episode 35)

    Learn how to start programming a game using Sprite Kit on Apple Watch. This tutorial using Xcode 8, Swift 3…

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