This video is part 3 of 6 (the entire first session) of CartoonSmart’s new series on Pinball Games using Sprite Kit and Swift 2. This video will discuss the initial setup of the flippers in an Xcode project for both iOS and tvOS. We’ll look at physics based objects, apply impulses, setting a Dynamic Collision body, creating a Custom Class for the Flippers, iterating through all the children in the scene and detecting which is a particular class, and setting the default rotation of each flipper.
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