Resources
Read moreThe movie files zipped up below are primarily for readers that are following along with the book in PDF format (the iBook includes these embedded in the book itself). The project files zipped up contain the Xcode projects for each chapter (which also include the images already imported). In some of…
Introducing the Book Project and Notes
Read moreThe videos use… itemFromNormalImage when creating a CCMenuItem in Cocos2d v1. For in Cocos2d v2, you want to change this to itemWithNormalImage
Resources
Read moreThe movie files zipped up below are primarily for readers that are following along with the book in PDF format (the iBook includes these embedded in the book itself). The project files zipped up contain the Xcode projects for each chapter (which also include the images already imported). In some of…
Course Assets
Read moreYou can download the project files/reference for every part of every course in a single zip file below…
Course Assets
Read moreYou can download the project files/reference for every part of every course in a single zip file below…
Maya Character Animation Course Assets
Read moreYou can download the “Fred” character rig, as well as the Maya project files for each part of the course. We have also included rendered example movies from each part.
About The Source Projects
Read moreIncluded is a version using the Sprite Kit template and another using the template for Single View Application (this one includes a UIView class to contain the UIButtons). The Sprite Kit template has some extra code for handing consumable purchases.
Don’t Forget the Restore Button
Read moreIf you plan to sell Non-Consumable purchases be sure to include a Restore button in the project.
Creating an In-Game Monetary System
Read moreIn this tutorial we will mostly look at what to do for Consumable purchases, by creating an in-game monetary system. We will create a variable for using purchased “coins”, and a hypothetical catalog of products that could be unlocked using those coins. Using the same UIButtons created in the last…
Using a UIView for the UIButtons
Read moreIn this video we will quickly take the UIButton code from the Sprite Kit Based project, and create a new UIView (called AnyOldView), add it from the ViewController and display our purchase screen that way.