Configuring the Version Control System with Github
Read moreLecture Notes Github – https://github.com/ Github is a free open source code hosting repository, for social coding. It is a great way to find projects and contribute to them as well. Note: Some projects that are shared may need the .idea folder shared if there are some modifications pertinent to having the…
Creating a Virtual Device
Read moreLecture Notes: Emulator Set-up On Android 4.2 and higher, the Developer options screen is hidden by default. To make it visible, go to Settings > About phone and tap Build number seven times. Return to the previous screen to find Developer options at the bottom. As of the new System…
Install, Configuring Android Studio
Read moreLecture Notes below Android Studio – https://developer.android.com/sdk/index.htmlAs of the new android studio release, note that the Software Development Kit(SDK) folder should be outside of the install location.For those who want to use Oracle’s Java SE, the process is a bit more involved and recommended for advanced users. As of now, Android Studio…
Swift Basics – Part 9 – Subclasses
Read moreI think subclassing is on the borderline of what I would consider “the basics”. Conceptually it can be a bit hard to know when you really benefit from subclassing a class. So if you can’t imagine exactly when or why you should do this, don’t sweat it for now. So what…
Swift Basics – Part 8 – Classes Continued
Read moreThis Swift tutorial video continues right where the previous video semi-abruptly leaves off. Translation: it just got too long for one single video. So we’ll break it into two parts like Hollywood would. Which means we’ll also continue writing our hypothetical MarioBrother class right where we left off. For more…
Swift Basics – Part 7 – Classes and Structs
Read moreThis video tutorial we’ll look into classes mostly, and a little bit into structs (or structures). Structures and classes are very similar in Swift, but I’ll focus my attention on classes since you can do a bit more with them, especially as we head toward some game development with Swift and Sprite Kit in…
Swift Basics – Part 6 – Arrays, Dictionaries, and For Loops
Read moreIn this Swift tutorial we will create variables of both Array and Dictionary types. We’ll also play around with iterating through each using a for loop. For more notes on this video, visit our blog.
Swift Basics – Part 5 – Enumerations
Read moreIn this Swift video tutorial, we look at enumerations and switch statements. For more notes on this video, visit our blog.
Swift Basics – Part 4 – If Statements
Read moreThis lesson we’ll look at if statements, if…else statements, bool variables, and how to create a variable in an if statement when an optional does not equal nil. For more notes on this video, visit our blog.
Swift Basics – Part 3 – Functions
Read moreIf this video we’ll look at functions in Swift, or methods if you want to use the Objective-C lingo. For extra notes on this video, visit our blog.
Swift Basics – Part 2 – Variables, Optionals and Forced Unwrapping
Read moreIn this video tutorial, we’ll look at creating variables in a Playground file. For extra notes on this video, visit our blog.
Swift Basics – Part 1 – Xcode First Timers
Read moreIn this video we simply create a Swift-based Sprite Kit project, and talk a little about the initial setup in Xcode. We’ll create a .playground file to test out code, and also clear out the initial GameScene class to also test code in.
Day 5 – Learn Swift and Sprite Kit – Physics Contact Listeners
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Day 4 – Learning Swift and Sprite Kit – Initialize with a Dictionary, For Loops and More Physics
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Day 3 – Learning Swift and Sprite Kit – Part 2 – Update Function
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Day 3- Learning Swift and Sprite Kit – Part 1 Enum Types
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Day 2 – Learning Swift and Sprite Kit – Early Physics Look
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Day 1 – Learning Swift and Sprite Kit – The Starting Project
Read moreFor notes on this video, visit our blog.