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How to Draw All Your Own Game Art Imagine being able to see a style of art or reference image and already knowing the steps to recreate something similar. That's the true aim of this course. The wide range of topics in the course should make you feel confident enough to try illustrating any aspect of your game, be it the logo, hero, background or interface.Created by: Justin😍 6   👍 1   😐 0 |
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Section 1Flash BasicsWe'll cover the initial setup in Flash and discuss manipulating vector points. |
Section 2The All-Important LogoIn this section, we will look at some incredibly easy tips you can use with just about any font to make your logo stand out. Your logo is one of the first things people will see in the game itself, but more importantly, potential players will scrutinize any preview screenshots in the store before downloading your game. This first impression could be the key to people downloading your app or not. |
Logos – Basic Layout     FREE! | Login to Mark Progress | |
Logos – Starting the Empire Logo     FREE! | Login to Mark Progress | |
Logos – Coloring     FREE! | Login to Mark Progress | |
Logos – Adding a Backing | Login to Mark Progress | |
Logos – Adding Lighting | Login to Mark Progress |
Section 3Ye ol' Quest MapAlright matey's, no one knows where to begin their journey without a map. This could be used as a guide to give players an overview of the various levels they will travel to. Or you could simply create a map for decoration in conjunction with your logo. Maps can be a great, soft background piece behind text, or other user interface elements. |
Section 4Interface Elements and ButtonsIn this session, we'll be covering many types of interface elements, or GUI. This will include buttons, progress bars, selection icons, radar, and anything else you might find while playing the game or within a menu. |
Section 5Designing Game CharactersIn this session we'll tackle drawing your main character. We'll practice drawing the in-game views (front, back and side) and more detailed closeup views for Selection Screens, App icons or Promotional Art. |
Section 6Character AnimationsIn this session you'll learn how to animate your character from the previous session. We'll look at front and side view walking animation, an attack animation, how to add an interesting attack effect, and how to export a PNG sequence or Sprite Sheet from Flash. |
Section 7TerrainIn this session we will construct various top-down view terrains. Combined with the buildings and structures taught in the next session, you'll have some very detailed backgrounds to work with. |
Section 8How to Draw BuildingsIn this session we will cover perspective points, sketching ideas for buildings and creating multiple different structures, as usual using Adobe Flash. You'll learn how to draw a castle, tiki house, and modular style buildings which are great for filling larger background pieces with very little art. |
Perspective 101 | Login to Mark Progress | |
The Castle | Login to Mark Progress | |
Modular Huts | Login to Mark Progress | |
Sketching Ideas | Login to Mark Progress | |
The Tiki House | Login to Mark Progress |
Section 9Animation FXIn this session we will look at explosion FX which you could use for collisions, impacts, death sequences, etc. We will also practice animating looping effects to use in a background sequence. Great for adding a little extra life to your game's scenes. |
Star Burst Animation | Login to Mark Progress | |
Ring Blast Animation | Login to Mark Progress | |
Animating a Smoke Effect | Login to Mark Progress |
Category: Illustration  -   Primary Software: Adobe Animate (Flash)  -   |
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