Uncategorized

  • Adding Specific Starting Points for the Player and Enemies

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  • Testing for Specific Textures on our Tile Map

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  • Moving Different Based on State (Chase, Random, Avoid, None)

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  • Adding Various Enemy States

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  • Adding more Logic to the Enemy

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  • Moving the Enemy Randomly

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  • Setting up the Enemies

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  • Introduction to Enemies

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  • Moving the Player Part 3

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  • Moving the Player Part 2

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