Uncategorized

  • Moving the Player Part 1

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  • Initial Player Variables and Concepts

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  • Setting Up the Player’s Animation and Dots

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  • Using a TileMap to Design our Level and Assign Available Spots

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  • Initial Setup

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  • Dot Munching Maze Games Index

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  • Pirate Game UI

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  • Medieval Fantasy Skill and Magic Icons

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  • Vector Art Sci-Fi Arsenal

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  • Isometric Graveyard

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