What have we been up to recently?…
Level-up your income with our latest video tutorial on In-App Purchasing. We say “latest” because we’ve been down this road before. This is our 4th time teaching In-App Purchasing, but it does get more fun every time. Especially since this is a Swift 2 tutorial. We’ll cover both Non-Consumable and Consumable products. How to restore purchases and how to award your buyers with goodies afterwards. This tutorial has also been tested using the new Apple TV / tvOS, and is working perfectly!
CartoonSmart subscribers get two new Zombie and Robot characters this month. Last month, our loyal subscribers got our first zom-robo pairing, so now you all have the complete set. Hey, you can never have enough droids and undead in your app. If you’ve missed out on any of our bonus art, yearly subscribers get access to ALL our past characters which retail for nearly $500!
We know many of our loyal learners are salivating to get a tvOS app up for the initial launch of the new Apple TV, and folks, we are fully onboard with that. The great news is that if you’ve been learning SpriteKit and Swift 1-2 with us over the years, you’re in terrific shape. We’ll teach you how to use what you already know, and wrap it up in an app that’s friendly for users sitting 15 feet away from their TV on the couch. This is a subscriber only series, so if you’re not already “one of us”, get on board here. And if so, jump into the series now.
Over 16 hours of life-drawing reference sessions with Paris Christou. In each Pose Pack, Paris spends approximately an hour drawing his lovable character, Cherry, in the following poses: standing, reclining, sitting, kneeling and action poses. Buyers or subscribers will also get a compilation eBook of each drawing from the series.
We’ve added a new video / written tutorial on how to grab photos from the iOS Camera Roll or take a new photo and incorporate it into your SpriteKit based app. This is a fun feature for any game or children’s app because what kid doesn’t love to see themselves inside their device. This is an iOS9 and Swift 2, but it’ll work fine with previous versions of the iOS as well.
You can now sell Consumable or Non-Consumable products in the Story Tellers iOS Starter Kit 2. This is a great way to monetize your app, because lets face it, who doesn’t love a good free app? Once you get your readers to see how special your book or game is, you can nudge them to unlock extra pages or games for a small price. You can even invent your own in-book currency to spend on extras.
Hot off the press! We’ve released 90 minutes of Swift 2 and Sprite Kit video tutorials. Keep in mind, you’ll probably want to use Xcode 7, but if that’s a little too “ahead of the curve” for you, most of the lessons still apply to Xcode 6.4. And even if you don’t follow along step-by-step, you’ll get to see some of the amazing new Scene options in Xcode 7.
Also most CartoonSmart courses have updated source files for Swift 2 (all changes have been minor so far)
You can’t make it far into the site these days without running into something about the Story Teller’s iOS Starter Kit 2. The keyword being “2”, as this latest kit represents a HUGE leap forward from our previous, super-popular kit. This latest version was built with Xcode 7, Swift 2 and Sprite Kit and is truly a paradigm shift in iOS Starter Kits, as Xcode now fuses together design and animation features within the program. We’ll also be adding tvOS functionality in the near future!
This video discusses how you can use the Story Teller Kit’s text-to-speech properties to read text from a label or tap any image to have text read. You can even change accents / dialects for the text-to-speech reader, the pitch, speed, volume and more! Your book can be narrated without ever hiring a narrator! You can even give readers the option to write their own text and have it read back!
Imagine every app being a fraction of it’s current size. The new On Demand Resources feature in iOS9 does this by allowing your users to only download what they need, when they need it. Or to be exact, when you decide they need it. Learn the programming behind this relatively simple, but powerful new feature in a free 20 minute video tutorial.
This video shows you the simple properties in the Story Tellers iOS Starter Kit that allow you to lock and unlock pages, or mini-games, in your children’s book app. This is a great feature for keeping kids interested in learning more, one page or chapter at a time.
Watch our video guide to get started with Xcode 7, and see how easy it is to design and animate within the program to create a children’s book or collection of mini-games with our latest Swift-2 based kit!
Do you want to learn how to make a website or blog that not only looks great, but is also capable of selling merchandise, digital goods or even subscription access. Managing your own WordPress-based site allows you the freedom to do whatever you want, with thousands of easy-to-install themes and plugins.
Each month we like to give back to our subscribers with some free (and royalty-free) game art to use in their upcoming projects or to just have some cool art to tinker with when experimenting in their games.
This in-depth 13 hour video series will show you how to master the twelve steps of a digital production pipeline that is built for the individual artist. Keyword being, “individual”, because while this pipeline is based off the same steps animation studios use, the course is meant for YOU, the indie story teller / cartoonist / animator to produce marketable animation FAST!
Bring to life the stories you’ve always dreamed of telling…
Control everything in your iOS App with SpriteKit
Illustration tutorials from the great, Paris Christou…
Learn how to draw from one of, heck, THE greatest digital artist teaching his craft on the internet today. Disney and Pixar-trained artist, Paris Christou teaches with a true love for his art, and even the characters on the page. It’s hard to watch one of his tutorials and NOT want to grab a piece of paper and start sketching. Paris illustrates using Sketchbook Pro, but you can follow along with any illustration program of your choice. Whether you prefer pixel or vector based programs (or simply pencil on paper), the concepts in this course transcend medium. Bottom-line: his tutorials are about creating incredible, life-like cartoons.
How to Draw All Your Own Game Art
Recent tutorials you might have missed…
Seriously, Fantastic Worlds.
The Fantastic Worlds iOS Starter Kit enables you to build an entire world with nothing more than a property list and Tiled file. Tiled is a free program for designing and laying out game levels. Drag ‘n drop any sized image into a Tiled file, name it, position it and scurry back to Xcode to define it’s properties and publish. That is all it takes.
The kit is intended for side scrolling, or platform games as well as top-down, overhead style games. And one game can house many different styles! Include completely separate mini-games within a single app.
CartoonSmart students come from (and go on to) some pretty big places….