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Dot Munching Maze Games Learn how to recreate an arcade classic with Swift and Sprite KitCreated by: Justin😍 8   👍 7   😐 0 |
Introduction... |
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Section 1Setting Up the Player and LevelIn these first few tutorials we will use an SKTileMap node to design our first level, import our initial graphic assets, create our player instance and generalize get familiar with the Sprite Kit, Swift and Xcode environment. |
Assets for the Course | Login to Mark Progress | |
Initial Setup     FREE! | Login to Mark Progress | |
Using a TileMap to Design our Level and Assign Available Spots     FREE! | Login to Mark Progress | |
Setting Up the Player’s Animation and Dots     FREE! | Login to Mark Progress |
Section 2Moving the PlayerIn this section we will move the player around the level using swipe gestures. |
Section 3Adding EnemiesIn this section we will add our enemies, initially moving them randomly and progressively fine-tuning their movements to chase the player. |
Section 4Special Tile Map AreasIn these next few lessons, we will learn how to test for specific areas on the tile map (by texture name) then change our code accordingly for various conditions. This is an important series of lessons, so you can ultimately make a unique game (not just a Pac-Man clone) |
Section 5Leveling Up and GUIIn this section we will discuss advancing from one level to the next and creating a shared GUI between SKScenes (our levels). |
Advancing Levels | Login to Mark Progress | |
Scoring using SKReferenceNodes & SKLabelNodes | Login to Mark Progress | |
Xcode Project Files | Login to Mark Progress |
Category: App Development  -   Primary Software: Xcode  -   |
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