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How to Draw Giant Robots A 10 Hour Flash Animation TutorialCreated by: Justin😍 0   👍 1   😐 0![]() |
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Section 1How to Draw Giant Robots - Course AssetsDownload all the Flash files for this course |
Course Assets | Login to Mark Progress |
Section 2Polygon Shape DesignThis first session is a soft-approach to getting started with Adobe Flash and vector illustration in general. If you've never used Flash before, be sure to watch the initial setup video. Otherwise, you can begin by creating simple polygon shapes, which we extrude to create more complex shapes. We'll also talk about perspective and create a quick body pose to use in Session 2. |
Initial Setup with Adobe Flash | Login to Mark Progress | |
Basic Shapes | Login to Mark Progress | |
Extruding Shapes | Login to Mark Progress | |
Complex Shapes | Login to Mark Progress | |
Body Mockup | Login to Mark Progress |
Section 3Shading and Texturing PracticeThis session teaches how to save a color palette in Flash, color a three-dimensional object, texture using masks and images, add rust and smoke fx, and more. |
Section 4Parts LibraryIn this session, we will build up a library of symbols which we can use throughout the rest of the course and in future projects. Keeping an archive of past "parts" will help you to speed through production on your next robot masterpiece. |
Section 5Silhouetting and Adding Primary Planes to the Final PieceIt's time to begin your epic robot masterpiece. This session will teach you how to use parts from your library and build the silhouette of your robot-to-be. Then we'll carefully begin adding one-dimensional polygon planes to the robot. Our aim is to simply get a solid foundation for the finished piece. |
Section 6Extruding Planes for the ExoskeletonIn this session we'll begin extruding the primary planes we created last session and build the robot's entire exoskeleton, or outer armor, with special attention to both design and functionality. |
Section 7Embellishing the ExoskeletonThis session we'll add lights, vents, divides in the armor, chip away at the edges, insignia, bolts, piping and just about everything else we need before we send our robot off to the next session for final shading. |
Section 8Adding Realism to the Final PieceIn this final session we will concentrate on giving our robot realistic shading and atmosphere. We'll add a background layer, then shade each region of the body accordingly. We�ll add smoke effects, damage, debris and even some helicopter fire. Finally, we can export a high resolution image, open it in Photoshop and add watercolor effects to make the image have a painterly, movie poster feel. |
Shading | Login to Mark Progress | |
Lighting and Filters | Login to Mark Progress | |
Textures | Login to Mark Progress | |
Debris and Smoke | Login to Mark Progress | |
Adding some optional Photoshop Filters | Login to Mark Progress |
Category: Illustration  -   Primary Software: Adobe Animate (Flash)  -   |
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