Swift and Sprite Kit Control Systems Index
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Swift and Sprite Kit Control Systems In this series of videos we will be exploring ALL sorts of ways to control characters in your game. These lessons will each stand on their own merit, so you don't have to muscle through a lot of previous videos to implement the type of control system you're most interested in. So we'll look at the simplest of movements, to virtual controls pads to using the accelerometer and so on.Created by: Justin😍 1   👍 0   😐 0 |
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Section 1Tap to Move Controls using Swift and Sprite KitIn these videos we will look at simple tap to move controls. |
Section 2Making Objects Follow a PathIn these video tutorials we will discuss how to make a sprite follow a path. This could be useful for tower defense style games or classic-style arcade games like Space Invaders. And believe it or not, Sprite Kit actually has an SKAction specifically for following a path! |
Follow Path Project Files | Login to Mark Progress | |
Make an Object Follow a Path with SKActions | Login to Mark Progress | |
Make Multiple Objects Follow a Path (Centipede style) | Login to Mark Progress |
Section 3Using the Accelerometer to Control MovementThese tutorials will focus on using the Accelerometer with Swift and Sprite Kit to control a character (or do things like balance / roll a marble). |
Section 4Gestures RecognizersThese video tutorials will look at how to use gesture recognizers with Swift and Sprite Kit. We will start off though by looking at how to animate textures (image sequences) using a .atlas folder in Xcode. Tap gestures will trigger the animation. We will then create a project where a ship spins around using the rotation gesture, and aims toward a target that is also rotated in line with it |
Section 5Virtual JoysticksThese video tutorials will look at how to create a virtual joystick with Swift and Sprite Kit. |
Section 6Virtual Joystick in a Side Scroller Style LevelIn these iOS video tutorials we will continue working with our virtual joystick from the previous section, and extend the functionality to a side-scroller style level. This will involve creating a physics based Sprite Kit world, with classes for the Player and Object. We will fine tune the level of player control with each video. |
Section 7Aim and Release (Sling Shot style) ControlsIn this iOS video tutorial we will modify the previous Joystick Project (Project #2, the first one with a Side Scroller setup) to sling a character forward from a set position in an aim and release fashion. Ahem, think, Angry Birds. We will also look at how to add the character and platforms into a "worldNode" which will get moved as the character is slung so it doesn't go out of view. |
Sling Shot Project | Login to Mark Progress | |
Sling Shot Style Controls Tutorial | Login to Mark Progress |
Section 8Isometric Controls with a Joystick and Directional PadIn these two iOS video tutorials we will modify our joystick controls to work with an isometric level and then convert that project to use a virtual directional pad instead. |
Isometric Projects (Joystick and Directional Pad) | Login to Mark Progress | |
Isometric Controls Tutorial | Login to Mark Progress | |
Isometric Controls Tutorial with a Directional Pad | Login to Mark Progress |
Category: Game Development  -   Primary Software: Xcode  -   |
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