Character Design and Rigging Tutorials
This Toon Boom Animate course focuses primarily on character design and rigging your character for animation. The tutorial is taught over fifteen separate lessons, outlined below. If you want to start with the animation tutorials, you are welcome to, as the courses in this bundle are all intended to be watched as standalone products.
- Working with Basic Shapes
- Creating Body Shapes
- Drawing the Facial Features
- Designing the Head
- Drawing the Hands and Feet
- Building a Character
- Inking and Coloring
- Breaking Apart the Character
- Articulations and Cleaning Up
- Basic Rigging
- Patch Articulations and Saving to Library
- Introduction to IK and Substitution Drawings
- Bonus Lesson on Drawing Props
Lip Syncing Techniques in Toon Boom Animate
If you’ve never explored how lip syncing is done in Toon Boom Animate, this is an essential lesson. This 90 minute course is split into two parts and teaches various techniques for ‘cut out animation’ style lip syncing. The tutorial discusses the difference between using drawing substitutions and symbols in regards to lip syncing, and teaches how to sync up a character during a turn around pose. In this package you also get a fully rigged character, setup up for talking, and 4 more Animate example files used in the tutorial. By the end of it, you’ll probably agree Animate has some amazing audio features!
Walk and Run Cycles Tutorial
This 90 minute lesson teaches various techniques for animating walk or run cycles in Toon Boom Animate. Your instructor assumes you already know the basics of character rigging, but if not the source files provided include 3 pre-rigged characters to begin animating with. Which means you’ll get an unanimated and completed character file for the Side View Walk Cycle, Front 3/4 View Walk Cycle, and Side View Run Cycle (6 files total). These source files alone are a valuable resource as the character art can be modified without affecting the completed cycles.
Four Leg Walk Cycles Tutorial
This one hour Toon Boom Animate tutorial demonstrates how to animate a quadroped walk cycle. You’ll get a fully rigged elephant character as part of the finished animated example file. For those students just getting started with their careers, animating quadropeds is a great portfolio piece, as it’s considered an essential example of your skills.
This four hour, three-part series was designed to setup a challenge animation exercise, then demonstrate how to solve it in Toon Boom Animate. Like a problem-and-answer course, this is a great test for new students to animation. The three exercises involve a walk-then-talk situation, long jump, and combat moves sequence. Plus, you’ll get a fully rigged character from part of our Zombie Bods Character Pack as part of the finished example files.
Stick Men Animations
The “fighting stick men” genre has gotten quite popular with YouTube videos, and while it might seem amateurish, the simplicity of stick figures provide a great exercise in character animation. Using stick figures one can work quicker than animating a more realistic figure, but still get a great sense for timing and human dynamics. This course is broken down into separate parts for designing and rigging the basic stick man, walking and running, inverse kinematics, animating a fight scene, and finally adding sounds.
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