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iOS Maze Games with Swift and Sprite Kit

Learn Swift and Sprite Kit while creating a fun Pac-man style maze game.

Created by: Justin

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Section 1

Creating a Hero for the Maze

In this series of videos, we will focus on the initial setup and creating our maze runner character.



Maze Game – Xcode Projects

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Introduction to the Series

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Initial Setup

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Adding the Hero Class

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Moving the Hero

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Gestures and Animations

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Hero Physics

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Section 2

Boundaries, Contacts, Tiled and Star Classes

In this series of videos, we will add boundaries, use Sprite Kit's contact listeners, construct levels using Tiled, and much more.



Introduction to Session 2

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Create the Maze Boundaries from SKS files

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Contact Delegate

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Tiled Intro

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Parsing the XML data of the Tiled File

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Centering the Hero

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Creating the Star Class (pt1)

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Creating the Star Class (pt2)

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Section 3

Sensing Walls and Adding Enemies

Now we will focus on adding sensors for limiting / allowing movement in particular directions within the maze and add our Enemy class.



Intro to Session 3

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Adding Sensor Nodes to the Hero

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Using the Sensor Nodes

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Edge of the World

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Placing the Enemies

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Moving the Enemies

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Refining the Enemy Movements

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Reloading the Level

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Section 4

Property List, Loading the Next Level, Text, Sounds and More

This section we will really finish up our game by including a Property list, advance levels, add supplemental text, sounds and more.



Intro to Session 4

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Using a Property List for the Hero’s Settings

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Using a Property List for the Game Settings

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Using a Property List with an Array of Levels

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Loading the Next Level

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Adding a Lives Left Label

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Parallax Background

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Adding Sounds

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Section 5

Easy extensions with the final project

This section we will look at some easy tweaks to extend the game.



Pushable Boundaries

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Using Stars to Auto Advance Level

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Category: Game Development  -   Primary Software: Xcode  -  
Tags:   maze - swift - sprite kit - spritekit - physics











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