In-App Purchasing for Consumable or Non Consumable Products (Objective C) Index

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In-App Purchasing for Consumable or Non Consumable Products (Objective C)

If you want a step-by-step understanding of how to create an InAppManager and InAppObserver class, this is the course for you! If you don't care about creating those classes from scratch and just want to jumpstart into using in-app purchases, this is ALSO the course for you. You're welcome to skip ahead to the Quick Start guide (and copy our InAppManager and InAppObserver classes). You can begin testing purchases or creating an in-game money system within an hour. Included with the tutorial movies are two source projects, one uses the Sprite Kit template and another uses the starting template for Single View Application. These projects alone make for a valuable reference, but you'll get three hours of tutorials explaining every detail!

Created by: Justin

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Section 1

iTunes Connect Setup and Provisioning

An introduction to this tutorial on consumable and non-consumable purchases and how to initially set them up in iTunes Connect.



In App Purchasing Tutorial – Course Assets

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iTunes Connect Setup

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Provisioning Profiles

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Creating an iTunes Connect Test User

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Initial Xcode Setup

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Two Paths to Go From Here

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Section 2

Writing the In-App Purchasing Classes

In this section we write each class from scratch! Lucky for you this is completely optional if you just want to get started integrating them into your project, you can skip to the next section.



Initializing the InAppManager Class

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Requesting Product Data

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The InAppObserver Class

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The Buy Products and Provide Content Methods

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Failed and Restored Transactions

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Section 3

Quick Start Guide to using the In-App Purchase Classes

In these videos we will import the classes written last section and begin testing them. As of iOS8 you will need to test on your actual device (not the Simulator)!



Adding the (pre-written) InAppManager and InAppObserver Classes to your project

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Adding More Product ID’s to Purchase

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Adding UIButtons to Purchase and Getting NSNotification feedback

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Setting Different Button Values for the iPhone and iPad

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Using a UIView for the UIButtons

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Section 4

What To Do After a Purchase

In these videos we will look at creating an in-game monetary system and look at Restoring Purchases (which is required by Apple).



Creating an In-Game Monetary System

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Don’t Forget the Restore Button

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About The Source Projects

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Category: App Development  -   Primary Software: Xcode  -  
Tags:   objective c - xcode - in-app purchasing - consumable - non-consumable - obj-c











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