First time with Xcode and the Story Teller iOS Starter Kit 2?
If so, let’s get you over that hump in the learning curve as quick as possible. To use the Story Tellers iOS Starter Kit 2, you will need Xcode 7 (which is currently in the last stages of Beta).
If you’re reading this before Sept 9, 2015 (approximately) you need to download it from developer.apple.com/membercenter .
After Sept 9, you can download Xcode 7 from the Mac App Store. If you use that link prior, the version will be Xcode 6.4 and it will not work with the kit.
Next up, unzip the zip file you downloaded from CartoonSmart containing the kit. Open the StoryTellersKit2.xcodeproj . Note: do not rename either the folder or .xcodeproj file. The project name has no effect on the title of the app. You can though rename the parent folder containing both of these files.
Getting Started Video….
This video will show you how to setup your scene, drop in sprites (images), particles, light emitters, and even flip on physics properties, as well as show you how to animate using simple actions that are dropped onto a timeline. Then in the second half, you’ll learn the fundamentals of using the property list to interact with your in-scene elements.
So it’s your first time with Xcode and the Story Tellers iOS Starter Kit 2…. Now what?
Saving the Reader’s Name (or any input text) in the Story Teller’s iOS Starter Kit 2
How to Make a Physics Game like Angry Birds with the Story Tellers iOS / tvOS Starter Kit 2
Adding Lights and Rotating the Camera in the Space Page in the Story Tellers iOS Starter Kit 2
Text-to-Speech Options and Adding a Language Preference Menu to your iOS Story Book App
Fun with Physics – Drop a Quarter into a Gumball Machine using the Story Tellers iOS Starter Kit 2