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  • Part 8 – Changing zPositions at Runtime and Making a Custom Class

    In this final video, we’ll use the update method to check where the player is and then change the zPosition…

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  • Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve Later

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  • Part 12 – Adding the “Sayings” Images

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  • Part 13 – Refining the Picker Wheels

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  • Part 14 – Resend Button

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  • Course Introduction

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  • Part 1 – The Sprite Kit Starting Template

    A quick video tutorial for FIRST time users of Xcode 8, Sprite Kit, and (later on) Swift 3. This video…

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  • Part 2 – Adding a Player with Physics Properties

    In this video tutorial we’ll jump right in by adding player art assets to the game, then use them in…

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  • Part 3 – Introducing SKActions and Detecting Touches

    In this video tutorial, we’ll continue where we left off in the last video and run SKActions on our player.…

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  • Part 10 – Rotating with a UISlider and Going Back to Intro Screen

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