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  • Source Project

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  • Adobe Animate

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  • How to Submit Your App to Apple with Xcode

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  • SceneKit and ARKit – Part 4 – Handling Multiple Scene (or DAE) Files

      In this video, we’ll look at how to load multiple scene files. We’ll create two different .scn files (though…

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  • Swift Code for Opening Restricted or Unrestricted URLs from Sprite Kit

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  • Part 1 – The Sprite Kit Starting Template

    A quick video tutorial for FIRST time users of Xcode 8, Sprite Kit, and (later on) Swift 3. This video…

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  • Part 5 – Short Interlude to look at a Cross Platform Project

    We’ll take a short break from the previous project and explore the Cross Platform Sprite Kit template included with Xcode.…

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  • Part 6 – Gesture Recognizers

    In this video tutorial we’ll add Swipe, Tap and Rotation gestures recognizers to the scene. We’ll discuss properties and related…

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  • Part 7 – Detecting Physics Contacts Between Bodies

    In this video tutorial, we’ll add an SKPhysicsContactDelegate to the class, then add a didBegin contact statement to listen out…

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  • Part 8 – Changing zPositions at Runtime and Making a Custom Class

    In this final video, we’ll use the update method to check where the player is and then change the zPosition…

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