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Uncategorized

  • Adding more Logic to the Enemy

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  • Moving the Enemy Randomly

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  • Setting up the Enemies

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  • Introduction to Enemies

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  • Moving the Player Part 3

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  • Moving the Player Part 2

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  • Moving the Player Part 1

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  • Initial Player Variables and Concepts

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  • Setting Up the Player’s Animation and Dots

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  • Using a TileMap to Design our Level and Assign Available Spots

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