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Uncategorized

  • Assets for the Course

    Download graphics to use throughout the entire series

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  • GothicVania Church Pack

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  • Scoring using SKReferenceNodes & SKLabelNodes

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  • Advancing Levels

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  • Creating a Home Base (Cage) for the Enemies

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  • Adding Specific Starting Points for the Player and Enemies

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  • Testing for Specific Textures on our Tile Map

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  • Moving Different Based on State (Chase, Random, Avoid, None)

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  • Adding Various Enemy States

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  • Adding more Logic to the Enemy

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