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  • Setting up the rest of the Property List

    By
  • SKActions for Changing the Textures of the Character

    By
  • Running the SKActions for Front, Back and Side view Walk Sequences

    By
  • Using the Property List Data

    By
  • Adding Debug Boundaries for the Physics Objects

    By
  • Adding Gesture Recognizers to the Sprite Kit View

    By
  • Bringing in Other Characters from the Property List

    By
  • Initial Directional Movements

    By
  • 2D Character Rigging Tutorial Part 23

    By Conan Sinclair
  • 2D Character Rigging Tutorial Part 24

    By Conan Sinclair



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