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  • AppData Singleton

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  • Creating the Options Screen

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  • Using a UIButton to Launch the Options Screen

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  • Adding the (pre-written) InAppManager and InAppObserver Classes to your project

    As of iOS8 you must test all in-app purchases on your actual device, NOT the Simulator.    In this video…

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  • Adding More Product ID’s to Purchase

        In this video we will add extend the InAppManager class to use more product ID’s. This is optional…

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  • Adding UIButtons to Purchase and Getting NSNotification feedback

      In this tutorial, we will add two UIButtons (to our Sprite Kit scene). Each button can be used to…

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  • Setting Different Button Values for the iPhone and iPad

    In this video we will look at styling and placing the buttons differently for the iPhone or iPad.

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  • Using a UIView for the UIButtons

    In this video we will quickly take the UIButton code from the Sprite Kit Based project, and create a new…

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  • Creating an In-Game Monetary System

    In this tutorial we will mostly look at what to do for Consumable purchases, by creating an in-game monetary system.…

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  • Don’t Forget the Restore Button

    If you plan to sell Non-Consumable purchases be sure to include a Restore button in the project.

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