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Uncategorized

  • Edge of the World

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  • Placing the Enemies

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  • Moving the Enemies

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  • Refining the Enemy Movements

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  • Intro to Session 4

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  • Using a Property List for the Hero’s Settings

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  • Using a Property List for the Game Settings

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  • Parsing the XML data of the Tiled File

    Slight change for Swift 2…. Int() …will now be  toInt()  as seen below…

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  • Introduction to the Series

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  • Initial Setup

     

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