Cartridge Classics: Missile Commando – Index
    Login               Join           |
Cartridge Classics: Missile Commando In this Swift and Sprite Kit video tutorial series we will wield our mighty modern programming skills to re-make a classic arcade game. Along the way, we'll also add modern graphics and some new features so the finished product is a more enjoyable app using today's fancier technology.Created by: Justin😍 0   👍 0   😐 0 |
Get full access...Lifetime Access! Get access to everything forever. Yes, everything. Yes, forever. Our best deal for sure! Need a coupon? Skip googling for one... Subscribe Yearly Yearly subscribers get access to everything! Auto-cancels after two billings, at which point you qualify for a free Lifetime Membership! |
Section 1Initital Setup and Swift/Sprite Kit Basics (optional for intermediate programmers)In this section, we'll dip our toes in with both Swift and Sprite Kit and create the initial launch screen. If you've never programmed, we recommend you watch our (free) Swift and Sprite Kit Basics videos, but even without that as a primer you should be able to follow along just fine. And if you already are familiar with Swift and Sprite Kit, you might want to skip forward a session to where we actually begin programming the game. This session will finish up by creating an Xcode project which serves as a nice "Universal Starting Template" for the project to come. It will include an IntroScene (which could house menu options), that the player taps to transition to the GameScene class (the main game). Along the way, the video tutorials will teach new users about general Xcode project settings, SKSpriteNodes, SKLabelNodes, SKActions and transitioning scenes. |
Section 2The Player and Surrounding EnvironmentIn these video tutorials, we will setup the Player's base, turret, ground and looping background with Swift and Sprite Kit. |
Section 3Game Play LoopsGame on! In this session we'll begin sending missiles and bombs for the player to deflect. We'll create custom classes and manage cleaning up items that leave the apps visible area. |
Section 4Collision Detection, Stats and all the rest!In this session we will program interactions with Swift and SpriteKit to determine what happens when one thing collides with another. We'll also add more SKLabelNodes to track stats, score and the level, and polish off everything else in the game to make this Xcode project complete! |
Category: Game Development  -   Primary Software: Xcode  -   |
Get a Free account...