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Role Playing Games Tutorial with Sprite Kit and Swift 3 - Part 16

Level Properties

Role Playing Games with Sprite Kit and Swift 3 - Part 16 - Level Properties
In this Swift/ Sprite Kit video tutorial, we will add some properties for the level itself. This includes a Bool variable to turn on or off whether the camera follows the player, a variable to offset the location of the camera when following the player (for this we’ll use CGPointFromString), a Bool variable to mark the level as a continue point (if Yes, the game will automatically restart from here), and finally a variable to disable attacking on a particular level.

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