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Unity C# Editor Scripting Masterclass – Index

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Unity C# Editor Scripting Masterclass

This course takes you through everything you need to know to get started on implementing Unity scripting in to your workflow and create amazing Unity Store products.

Created by: Neil North

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Section 1

Unity C# Introduction



Introduction

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Installing and Setting Up Unity if Needed (includes Starting Assets)

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Section 2

Build Your Own Internal Tools



What You Will Be Making

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Unity Layouts and Preferences

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Starting the Project

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Displaying the Custom Editor Window

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Basic Layout for Editor

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Interacting with Game Objects

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Programming Buttons and Spawners

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Section 3

Data Types, Gizmos and Visual Aids



What you will be making

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Field and Data Types

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Setting up the 2D Platformer Prototype

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Enhancing the Inspector

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Using Gizmos for Visual Debugging

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Section 4

Building Beautiful and Powerful Unity Store Products



What You Will Be Making

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Unity Store Research

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Designing the Product

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Starting the Project

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Singletons and Loading Localized Dictionaries

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PlayerPrefs and Reading Strings

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Setting Text to Objects

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Creating a Useful Key Value Editor

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Custom Property Drawers

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Case Study: Popular Unity Store Components

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Making a Custom Image Header and Styling the Editor Window

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Reusable Styles

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Reorderable Lists

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Drag and Drop Handling

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Create an Example Scene and Documentation

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Creating a Unity Package

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Selling on Unity Store

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Ongoing Customer Support

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Where to Go Next

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Category: 3D  -   Primary Software: Unity  -  
Tags:   Unity - 3D - C# - scripting - programming unity - C# editor











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