Tradigital Animation: Body Mechanics – Index

    Login               Join               Free user account          

Tradigital Animation: Body Mechanics

In this second tutorial in the "Tradigital" series, Conan will teach traditional techniques for body animation. Again, he'll be using Animate (Flash), but you can use the animation program of your choice. The six hour course is divided into the following parts.

Created by: Conan Sinclair

😍 0   👍 0   😐 0

Get full access...

Subscribe for Access...

See options...

Yearly subscribers get access to everything: Tutorials, Kits, Game Art, and website hosting.

Lifetime Membership...

This option gives you member access for LIFE! Tutorials, kits, game art, & more. It's all yours!

See our HIDDEN promo at Checkout.

Purchase just this...

Get lifetime access to this course / product. 90% of the sale price goes to the author! Did you know all members are also content creators? Find out more.

Section 1

Body Mechanics Basics

This lesson teaches the basics of how to make your body animations look real. In the cartoon world anything is possible, but there's still some rules to play by. You can't have joints bending every which way, and that's one of the things this part looks into. The second half of this lesson teaches a simple animation exercise by making a body move from one side to another.

Course Assets

Login to Mark Progress

Basics – Part 1   |   FREE

Login to Mark Progress

Basics – Part 2

Login to Mark Progress

Section 2


This part teaches how to animate a realistic jump, which is a great movement exercise to get an appreciation for weight.


Login to Mark Progress

Section 3

Sitting and Standing.

Think about how often a character on TV gets up or sits down in a scene. In your own animations, you'll find this a useful exercise to add some movement to a scene where your characters might otherwise only be talking.


Login to Mark Progress


Login to Mark Progress

Section 4

Walk Cycles Tutorial

The next few lessons focus on every animators favorite (or possibly most dreaded) sequence: the walk/run cycle. Conan teaches his method of breaking these down into four manageable key poses, which he then adds in-betweens to.

Walk Cycles

Login to Mark Progress

Section 5

Run Cycles

Runs are similar to walks in that you'll learn to create four key poses of the cycle, but this time with a bounding motion to it, and the faster the run, the more of a lean is added to the character.

Run Cycles

Login to Mark Progress

Section 6

Advanced Movements

This final lesson converts our side view cycles into front view and three-quarter view cycles, which can be a real test for new animators. Conan also teaches a walk cycle with a double bounce movement.

Advanced Movements – Part 1

Login to Mark Progress

Advanced Movements – Part 2

Login to Mark Progress

Advanced Movements – Part 3

Login to Mark Progress

Category: Animation  -   Primary Software: Adobe Animate (Flash)  -  
Tags:   Traditional animation - tradigital - how to animate - Adobe Animate - Adobe Flash - Body movement - character animation

Free account...

Looks like you aren't logged in. You can sign up for a FREE user account below. No payment info required...

Become part of the CartoonSmart Team with our Affiliate Program

Make recurring money when you refer a subscriber. 30 day tracking. Commissions 33%-50%!

Uh oh, missing your affiliate ID. Create one real quick