Tradigital Animation: Body Mechanics – Index
Tradigital Animation: Body Mechanics
In this second tutorial in the "Tradigital" series, Conan will teach traditional techniques for body animation. Again, he'll be using Animate (Flash), but you can use the animation program of your choice. The six hour course is divided into the following parts.
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Body Mechanics Basics
This lesson teaches the basics of how to make your body animations look real. In the cartoon world anything is possible, but there's still some rules to play by. You can't have joints bending every which way, and that's one of the things this part looks into. The second half of this lesson teaches a simple animation exercise by making a body move from one side to another.
This part teaches how to animate a realistic jump, which is a great movement exercise to get an appreciation for weight.
Sitting and Standing.
Think about how often a character on TV gets up or sits down in a scene. In your own animations, you'll find this a useful exercise to add some movement to a scene where your characters might otherwise only be talking.
Walk Cycles Tutorial
The next few lessons focus on every animators favorite (or possibly most dreaded) sequence: the walk/run cycle. Conan teaches his method of breaking these down into four manageable key poses, which he then adds in-betweens to.
Runs are similar to walks in that you'll learn to create four key poses of the cycle, but this time with a bounding motion to it, and the faster the run, the more of a lean is added to the character.
This final lesson converts our side view cycles into front view and three-quarter view cycles, which can be a real test for new animators. Conan also teaches a walk cycle with a double bounce movement.
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