SceneKit, ARKit and Swift 4

Part 6 - Detecting Physics Collisions

Another FREE video from our SceneKit and ARKit series. In this video we’ll add code so we know when specific objects hit each other. You’ll learn how to assign categoryBitMasks for physics bodies in SceneKit (basically identifiers) and listen for contacts between those bit masks. We can also change which bodies are allowed to physically contact each other.

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