Using the Empty iOS and tvOS Starter Kit
Adding / Controlling a Player and Parsing Settings in the Property List
We’ll start off this Swift and Sprite Kit tutorial by adding a Player Class, then write functions to move the character when the user goes right or left with the controller. Then we’ll add a jump function using SKActions. Finally we’ll add a setting in the property list to adjust whether or not the game randomly drops barrels or times them at an interval set in the .plist.