Module 1
Introduction to ARKit and Sprite Kit
Learn how to master augmented reality with Sprite Kit
Unit 1
ARKit 1 - Basic Template Overview
Unit 2
ARKit 2 - Adding SKSpriteNodes in the AR World
Unit 3
ARKit 3 - Adding Existing SKSpriteNodes
Unit 4
ARKit 4 - Physics Bodies in an AR world
Unit 5
ARKit 5 - ARKit Hit Detection for Horizontal Planes
Unit 6
ARKit 6 - Starting a New, Property List Driven Project
Unit 7
ARKit 7 - Parsing through Image and Animation Properties in the GameElement Class
Unit 8
ARKit 8 - Adding Multiple Game Elements when the Scene Starts
Unit 9
ARKit 9 - Randomizing Locations of Anchored Sprites
Unit 10
ARKit 10 - Collecting or Removing Sprites Based on Z-Distance to the Camera