ARKit with Sprite Kit - Subscriber Access
Learn augmented reality for iOS11!
Module 1 | Introduction to ARKit and Sprite Kit | |
Learn how to master augmented reality with Sprite Kit | ||
Unit 1 | ARKit 1 - Basic Template Overview | |
Unit 2 | ARKit 2 - Adding SKSpriteNodes in the AR World | |
Unit 3 | ARKit 3 - Adding Existing SKSpriteNodes | |
Unit 4 | ARKit 4 - Physics Bodies in an AR world | |
Unit 5 | ARKit 5 - ARKit Hit Detection for Horizontal Planes | |
Unit 6 | ARKit 6 - Starting a New, Property List Driven Project | |
Unit 7 | ARKit 7 - Parsing through Image and Animation Properties in the GameElement Class | |
Unit 8 | ARKit 8 - Adding Multiple Game Elements when the Scene Starts | |
Unit 9 | ARKit 9 - Randomizing Locations of Anchored Sprites | |
Unit 10 | ARKit 10 - Collecting or Removing Sprites Based on Z-Distance to the Camera |
