Introduction to Sprite Kit with Swift 3 – Subscriber Access

Introduction to Sprite Kit with Swift 3
Learn the basics of Sprite Kit while making a simple top down-viewed character move around and interact with physics based objects.
Module 1 Building a Simple Top Down Character
Nearly 2 hours of video tutorials on Xcode 8, Sprite Kit and Swift 3. We'll cover everything a new iOS / tvOS developer will want to know about setting up a Sprite Kit based project, adding a player sprite, working with Actions, Physics, changing things at runtime, and much more!
Unit 1 Part 1 - The Sprite Kit Starting Template
Unit 2 Part 2 - Adding a Player with Physics Properties
Unit 3 Part 3 - Introducing SKActions and Detecting Touches
Unit 4 Part 4 - Action Groups / Sequences and Run Blocks
Unit 5 Part 5 - Short Interlude to look at a Cross Platform Project
Unit 6 Part 6 - Gesture Recognizers
Unit 7 Part 7 - Detecting Physics Contacts Between Bodies
Unit 8 Part 8 - Changing zPositions at Runtime and Making a Custom Class
Unit 9 Source Project



Intro to Sprite Kit Box Art