Video Walk-Throughs of Pages Included in the Demo of the Kit
So it’s your first time with Xcode and the Story Tellers iOS Starter Kit 2…. Now what?
So you've never used one of CartoonSmart's starter kits before? Heck, maybe you've never even used Xcode before? Well you're at the right place at the right time. Xcode 7 now makes laying out AND timeline based-animating possible within the program. So as an illustrator or animator, you have the…
Saving the Reader’s Name (or any input text) in the Story Teller’s iOS Starter Kit 2
In the Story Teller’s iOS Starter Kit 2, you can use one simple property with a Touch Event to prompt the iOS Keyboard open and save ANY value. This could be reader’s name, a Mad Libs-style word fill-in, the answer to a question, the correct spelling of a word for…
How to Make a Physics Game like Angry Birds with the Story Tellers iOS / tvOS Starter Kit 2
This quick video will show you how to make a physics game (similar to Angry Birds) with zero programming using the kit . You can create levels visually right within Xcode, then using simple properties define point values for collisions. If the player exceeds a certain score, they can move…
Adding video to a Page in the Story Tellers iOS Starter Kit 2
This quick lesson discusses how to add and play video in the kit. One fun aspect to adding video, is the ability to layer it within other elements in your page’s scene. So for example, you can precisely size the video, rotate it, and give it a z depth beneath…
Pick Images from the Camera Roll and Mask them for an iOS Childrens Book App
This video discusses some amazing new features in the Story Tellers iOS Starter Kit 2 that allow your readers to pick a photo or take a new one to incorporate into their story. The image can be masked, and edited within the mask (by position, rotation, zoom, squash and stretch)…
Adding Lights and Rotating the Camera in the Space Page in the Story Tellers iOS Starter Kit 2
In this video we'll look at Xcode 7's new features for laying out sprite nodes in the Scene editor, and even add lights with shadows you can preview during development. We'll also look at some fun property settings that make this particular scene rotate and move, using the Story Tellers…
Unlocking / Locking Pages with the Story Tellers iOS Starter Kit 2
You can lock pages, or mini-games, in your Story Tellers Kit 2 based app using simple properties discussed in this video. In short, we will check if a variable name (of your choosing) equals or does not equal a specific value (again of your choosing). So you might check for…
Text-to-Speech Options and Adding a Language Preference Menu to your iOS Story Book App
This video discusses how you can add a menu to your app where the reader can choose their preferred language. This is a bit more flexible than adding localization to your iOS app, since the Language value can be anything you want: Klingon, Elvish, Fairy, whatever. The Language value can…
Refining Thumbnail Menus with Separate Open and Close Buttons (Map demo part 3 of 3)
In this video you'll see how to use separate Open and Close menu buttons to view a pan-able row of thumbnails to jump to other pages. This is a bit more refined than other pages in the demo, as it uses actions to move up and down the menu items,…
Collecting / Saving Inventory Items (Map demo part 2 of 3)
In this video tutorial, you'll learn how to collect things in the Story Tellers iOS Starter Kit 2 by having a main character intersect with a particular item, which will then send the item to an empty Inventory Slot. And to be exact, in this example, a separate icon representing…
Changing/Saving Characters and Following Paths (Map demo part 1 of 3)
The Story Tellers iOS Starter Kit 2 makes it incredibly easy to change characters by cycling through different animations. If the reader closes the app and returns laters, their character choice will be the same as before. So in the example above, the reader can choose a different vehicle (car,…
Make a Stackable Physics-Based Puzzle or Game in the Story Tellers iOS Starter Kit 2
This video shows all the properties in the Story Tellers iOS Starter Kit 2 that make a physics based stacking puzzle. You can drag rocks around, collide them with other rocks, and pan around the scene (with parallax fx) to possibly search for more rocks to build with. The rock…
Video Guide to Making a Traditional Puzzle in the Story Tellers iOS Starter Kit 2
This video shows all the properties in the Story Tellers iOS Starter Kit 2 that make a traditional puzzle come to life. You can drag pieces around, collide them with other pieces, even attach particle emitters to pieces to add some extra flare! If you haven't seen the demo yet,…
A Short Video about Parenting in the Story Tellers iOS Starter Kit 2
This quick two minute video discusses the power of parenting one child inside another in the Scene editor of Xcode 7, and how that applies to The Story Tellers iOS Starter Kit 2.
Adding a Scrollable Menu to Jump to Pages in the Story Tellers iOS Starter Kit 2
You can create unlimited scrolling menus to jump around pages in your book app using very simple properties. These video details how using the Story Tellers iOS Starter Kit 2
Fun with Physics – Drop a Quarter into a Gumball Machine using the Story Tellers iOS Starter Kit 2
This video discusses the properties used to set up the gumball machine example in the Story Tellers iOS Starter Kit 2. The user can drop a quarter into the coin slot, turn the crank and the quarter drops out. Okay, okay, thats not exactly how a gumball machine works, a…