Path and SKShapeNode Based Swipe Lines

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Path and SKShapeNode Based Swipe Lines

Created by: Justin  

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In this Swift and Sprite Kit video tutorial, we’ll create Swipe lines by populating an array of CGPoints, which is used to define the path property of an SKShapeNode. We’ll then define the look using some common SKShapeNode properties like stroke color, fill color, line caps, glows and more. We’ll also look briefly at stroke shaders and gradient lines.

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Category: Game Development  -   Primary Software: Xcode  -   Coding Language: Swift and SpriteKit  -  
Tags:   array - CGPoint - draw line - fill color - glows - line caps - path - SKShapeNode - stroke color

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