Introduction to Sprite Kit with Swift 4 or Swift 3
Learn the basics of Sprite Kit while making a simple top down-viewed character move around and interact with physics based objects.
Module 1 | Building a Simple Top Down Character | |
Nearly 2 hours of video tutorials on Xcode 8, Sprite Kit and Swift 3. We'll cover everything a new iOS / tvOS developer will want to know about setting up a Sprite Kit based project, adding a player sprite, working with Actions, Physics, changing things at runtime, and much more! | ||
Unit 1 | Part 1 - The Sprite Kit Starting Template | |
Unit 2 | Part 2 - Adding a Player with Physics Properties | |
Unit 3 | Part 3 - Introducing SKActions and Detecting Touches | |
Unit 4 | Part 4 - Action Groups / Sequences and Run Blocks | |
Unit 5 | Part 5 - Short Interlude to look at a Cross Platform Project | |
Unit 6 | Part 6 - Gesture Recognizers | |
Unit 7 | Part 7 - Detecting Physics Contacts Between Bodies | |
Unit 8 | Part 8 - Changing zPositions at Runtime and Making a Custom Class | |
Unit 9 | Source Project |