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Game Development with Stencyl
Learn how to build games with zero programming using Stencyl
Module 1 | Stencyl Basics - First Steps: Getting Setup | |
Welcome to the world of Stencyl | ||
Unit 1 | Stencyl Basics - Course Assets | |
Unit 2 | Welcome to the world of game creation | |
Unit 3 | Overview | |
Unit 4 | Getting Setup | |
Module 2 | Stencyl Basics - From Concept To Creation: The Design Process | |
These videos discuss planning and conceptualizing your first game. | ||
Unit 1 | The Importance Of Design | |
Unit 2 | Conceptualizing The Game | |
Module 3 | Stencyl Basics - Starting Our Game | |
These courses will guide you through the Stencyl environment as you create your first game character. | ||
Unit 1 | Exploring Stencyl | |
Unit 2 | User Input and Character Movement | |
Unit 3 | Understanding Attributes | |
Unit 4 | A Look At the Mouse | |
Unit 5 | Making the Character Shoot | |
Module 4 | Stencyl Basics - Important Concepts | |
These videos look at loops, events, behaviors game logic and other Stencyl-specific essentials. | ||
Unit 1 | Events Explained | |
Unit 2 | The Most Important Blocks | |
Unit 3 | Looping - How to Use It | |
Unit 4 | Audio Lesson | |
Unit 5 | Conditional Logic | |
Unit 6 | The Behaviour Library | |
Module 5 | Stencyl Basics - Creating your own game assets | |
These videos discuss creating art for your game. | ||
Unit 1 | Getting Photoshop CS6 | |
Unit 2 | The Photoshop Interface | |
Unit 3 | Creating the Crosshair | |
Module 6 | Stencyl Basics - Developing Core Functionality | |
In these videos you will learn AI basics, using Camera Follow, collision groups, boundaries and much more. | ||
Unit 1 | Basic AI | |
Unit 2 | Camera Follow | |
Unit 3 | Adding the Crosshair | |
Unit 4 | Setting Up Collision Groups | |
Unit 5 | A Nicer Projectile | |
Unit 6 | Boundaries | |
Unit 7 | Explode On Die | |
Unit 8 | Switching Animations | |
Unit 9 | Cannot Be Pushed | |
Unit 10 | Advanced Enemy AI | |
Unit 11 | Bug Fixing | |
Module 7 | Stencyl Basics - Finishing the game | |
In this final set of videos for the basics, you will learn how to make enemies shoot, create health bars, add rules, make destructible environments and much more. | ||
Unit 1 | Enemy Shoot | |
Unit 2 | Die After X Seconds | |
Unit 3 | Bug Fix 2 | |
Unit 4 | Adding The Helicopter | |
Unit 5 | Adding Health Bars | |
Unit 6 | Destructable Environment 1 | |
Unit 7 | Destructable Environment 2 | |
Unit 8 | Game Rules | |
Unit 9 | Game Rules 2 | |
Unit 10 | Conclusion | |
Module 8 | Advanced Stencyl - Introduction | |
An introduction and overview of this more advanced series of videos. | ||
Unit 1 | Advanced Stencyl - Game Assets | |
Unit 2 | Welcome to the Advanced Course | |
Unit 3 | Structure of Courses | |
Unit 4 | Overview of Software and Tools | |
Unit 5 | Moving from Stencyl 2 to 3 and Beyond | |
Unit 6 | Moving from Stencyl Pt 2 (pt2) | |
Module 9 | Advanced Stencyl - Marketing & Monetization | |
These optional bonus videos will explore some important concepts regarding how to market and make money from your game. | ||
Unit 1 | Game Monetization Strategies | |
Unit 2 | Game Marketing | |
Module 10 | Advanced Stencyl - An In-depth look at Stencyl | |
An in-depth look at the Stencyl interface | ||
Unit 1 | A Look At The Stencyl Interface | |
Unit 2 | A Look At The Stencyl Interface 2 | |
Unit 3 | A Look At The Stencyl Interface pt 3 | |
Unit 4 | Licensing and Publishing Options | |
Module 11 | Advanced Stencyl - Game Design Theory | |
An optional discussion on game design. | ||
Unit 1 | What is Play | |
Unit 2 | What is a Game | |
Module 12 | Advanced Stencyl - Building the Bones of the Game | |
These videos dig into creating the actual game! | ||
Unit 1 | Game Assets Folder | |
Unit 2 | Our Game Design Concept | |
Unit 3 | Background System Changed as of Stencyl 3.2 | |
Unit 4 | Starting the Game Project | |
Unit 5 | Starting the Game Project - pt2 | |
Unit 6 | Starting the Game Project - pt 3 | |
Unit 7 | Starting the Game Project - pt4 | |
Unit 8 | Moving the Balloon | |
Unit 9 | Moving Balloon - pt 2 | |
Module 13 | Advanced Stencyl - Programming Core Functionality & Mechanics | |
These videos continue building the game and explore movement controls, the player handler, adaptive cursor and much more | ||
Unit 1 | The Player Handler - Character Controls | |
Unit 2 | Adaptive Cursor | |
Unit 3 | Character Controls (continued) | |
Unit 4 | Character Controls (continued 2) | |
Unit 5 | Object Lesson in Software Development | |
Unit 6 | Cursor Handler - Sharing Attributes Beteen Actors | |
Unit 7 | Debuggin the Cursor Handler | |
Unit 8 | Debugging the Player Handler pt 2 | |
Module 14 | Advanced Stencyl - Crafting the Aesthetic Experience: Various Experiential Embellishments | |
This final series of videos will discuss refinements to the game. | ||
Unit 1 | Refining Obstacle Interactions | |
Unit 2 | More Elaborate Camera Follow | |
Unit 3 | Solution - More Elaborate Camera Follow | |
Unit 4 | Handling Collisions Properly | |
Unit 5 | Reacting to Collision Events - Destruction of Obstacles | |
Unit 6 | Obstacle Eye Candy | |
Unit 7 | Exercise - Finish Player Eye Candy | |
Unit 8 | Player Eye Candy | |
Unit 9 | Solution - Finish Player Eye Candy | |
Unit 10 | Collecting Coins | |
Unit 11 | Directional Click Fix | |
Unit 12 | Collecting Coins - pt 2 | |
Unit 13 | Animating HUD Elements |