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Tareq Mawad

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  • August 26, 2016 at 3:37 pm #155077

    tried the combination of jump amount and speed properties, but it doesn’t seem to match my taste. Because either character would be too slow or the jump height will be too little. Gravity also make the character heavier and slower.

    Code wise, what can I do to make it work?

  • June 22, 2016 at 1:15 pm #151980

    Also one more question, I’m not able to use SpawnOffset for players? I wanted to spawn an enemy 500 above the player, so I added SpawnOffset, Type is String, {0, 500}. It worked if I wanted to spawn stuff like a bullet 500 from an enemy (that was also spawned in). But the spawnoffset doesn’t seem to work on the player, as it spawns right on the player, killing him.

  • June 22, 2016 at 12:01 am #151952

    I’m definitely not that comfortable but I think I can manage to do minor changes. If you can explain or tell me what to add, I can probably do it, maybe.

Viewing 3 posts - 1 through 3 (of 3 total)



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