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Gabriel Kieruzel

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  • December 6, 2016 at 7:41 am #158450

    Hello again .

    Please ignore my above question, I just figured out that I can achieve such behavior using EnemyBumper node. No need to touch SimpleEnemy or Enemy classes. Just put spawning node above two enemy bumpers and that is it .


  • November 8, 2016 at 4:52 pm #157709


    Thank for the tip, you were right.
    When I switched off ‘affected by gravity’ option all started to behave correctly.


Viewing 2 posts - 1 through 2 (of 2 total)

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