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Godfather McGlon

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Viewing 9 posts - 1 through 9 (of 9 total)
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  • July 23, 2016 at 4:51 pm #153332

    It opens the starting assets file it will not open the final product version though, I got it open once, and that is it. It has something to do with compability others say it is available space on the on the Hard-Drive. No idea why it work two weeks ago and not work now….. middle finger emoji to Adobe… lol

  • June 9, 2016 at 2:06 am #151356

    Pro Audio Convertor for audio files. First app I made 165mb, and I couldn’t figure out why, my BG music file was HUGE!!! If you have a ton of audio, or sound effects, and want to convert all the files at the sametime, it does it extremely quick and you can customize it whatever bitrate, ext. etc, you want. I went to a ton of websites, and when you are recording sound-bites for political game, (poured over 70 hours of political coverage)scattered brain person like myself, it helps to do things all at once be done and move onto next. So when people asked why I was waiting it was pretty simple, wanting for the last two to emerge so I can focus on content. Using the feedback from the first version to make improvements, and hey I learned something.

  • May 30, 2016 at 6:18 pm #150764

    Nice!! It will not affect the overall mechanics of the ball beyond just the reflective part… Correct… ?

    This is going to be so fun.

  • May 26, 2016 at 1:22 am #150386

    Awesome thanks for the prompt response SMB….

  • May 23, 2016 at 9:03 pm #150258

    Ill post the code as well once its converted and tested.

  • May 23, 2016 at 9:02 pm #150257

    I downloaded it and i am going to convert it to Swift once I get some other things done, it is only on version three, as obviously Goggle’s platform is Android for mobile, yet if Oracle and them continue to not get along I hear they may transition to swift.


  • May 21, 2016 at 7:52 pm #150201

    So So true, I call it analysis paralysis.

  • April 27, 2016 at 1:58 am #148355

    I bought an Apple TV and not only are developers charging a lot of money for their apps, it is barren landscape, and the capabilities to show artistic skills are pretty incredible. So much space to create, and the ability to interact with a particular game in a new way. So obviously I have a game built based upon the schematics you outlined in numerous kits. Using one set of assets across all projects. (Thumbs up emoji) SO for 169.00 bucks you get a “32gb Apple TV” I mean that’s not a lot of sales to make that money back.

    There is this bowling game for the Apple TV for example, charging 8.99 for their bundle. In the game itself you are able to use the remote like the Wii,…. kinda.

    Swipe left and right moves you across the lane, (panning gesture)
    swipe up and at a particular angle you get spin on the ball, pretty cool….
    tap and hold the top of the mini controller you can zoom in down the lane

    The good stuff: When the user presses and holds the ball lifts, and you can basically move it like a real ball. It is little jerky, yet it’s really good believable. As motion forward you release the ball, rolls, you slide a finger boom your bowling. My question the “lifting” of the object, I do not see any “real” code examples in the documentation or possibly just didn’t understand it. Obviously, the ability to lift and use an object opens up a realm of possibilities, ie tennis games, golf games, “star wars lifesavers” ….

  • April 25, 2016 at 11:10 pm #148310

    Thank you for posting the video and the code extremely helpful. Currently checking out the traffic and playing the wild west pinball game. Hilarious to hear your “voice over” in the beginning… bout to check it out on Apple TV.

Viewing 9 posts - 1 through 9 (of 9 total)

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