Douglas Cameron

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  • April 4, 2016 at 3:26 pm #145516

    Hi, I’ve been going about this a different way. I have a pair of characters and each has three different weapons – so six ‘hero’ atlas folders in all. As the characters go up a couple of levels, then the characters and weapons get an upgrade by swapping the atlas and weapon image. That said, I do see a limitation in testing in two player co-op mode – the primary character and weapon upgrades but player 2 does not get a refresh, so hangs about on the lower skin. Jumping direct to each level from a menu gives the correct player 1 and 2, whereas going up a level within the game does not use the the player 2 associated with the level. It may because I’ve name all of the animation files the same for both players, but then again jumping straight to the level works?

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