Chris Verra

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Viewing 4 posts - 1 through 4 (of 4 total)
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  • May 15, 2016 at 3:11 am #149859

    i have fixed : base goes to 4 red lights on any impact (no steps between)

    also: how to make the turret move faster? 😀

  • May 14, 2016 at 12:23 pm #149836

    Other issues I have ( can not compare to final code from course since I am not allowed to download it.. it says that i need to be subscribed to ios but i have a yearly subscription that should include verything)

    – sometimes enemymissile and bullet dissapear on impact without explosion
    – sometimes the blue bomb hits a base that has already been destroyed
    – my moveDown function seems to get called twice on game over

  • May 10, 2016 at 7:49 am #149623

    Hi Justin,

    This question I asked after doing that lesson about removing them when they leave the screen.

    They dont come falling back down (so i assume they are being removed) but the node counter in the bottom of my phone screen keeps the count.

    Do you understand my confusion?


  • April 27, 2016 at 9:14 am #148402

    Well i figured out why i did not have gamescene file. it changed the preset, very stupid of me to not notice.

    However, not able to post in the specific missile commando is still a thing 🙂

Viewing 4 posts - 1 through 4 (of 4 total)

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