AnimateNodeOnPath moves a sprite to the next Path point. Does the kit offer a way to move a sprite down all points on a path in one action? Possibly looping or repeating? I know I can animate that motion but I’m curious whether it can be setup using the property list. Thanks!
Please disregard my question, since the answer is in the documentation (Section 6: Event Timers). I added an EventTimers dictionary below the Page dictionary. I put a Timer1 dictionary inside EventTimers, and set up Delay, Repeat, Frequency, and Enabled properties. Inside Timer1, I added an Events dictionary with a AnimateNodeOnPath event inside it. Bingo! The animation starts with page load, and hits every path point, looping as many times as I want. Cool beans man!