Well the art you use in Tiled doesn’t import into Xcode directly. So for example, you might use one png in Tiled and actually display a different one Xcode. Tiled is just used for placement and some other simple data.
But these days, I would use the alternate method in the tutorials, the Scene Editor. Which has come a long way recently. It was a bit clunky at first (zooming out wouldn’t render the art, and other odd things would happen), but now I would recommend the Scene Editor over Tiled. I know in the tutorials I mostly used Tiled but both options are available.
Ok, weeks of working with this have led me to believe that the scene builder is just not precise enough to build quality tile based levels.
I found this SKTileMap which pulls in both the images and the objects. Trying to get it working alongside the maze tutorial program. Being able to design things in Tiled, set up the maze boundaries and stamp the tile layer in the same place, and then just have Xcode read it… so much simpler.
but, will have to see if i can shoehorn things in. I have tonight, tomorrow and maybe part of Sunday to do it. We have an open house on Monday at school to demo the programs.