The O.G. Virtual learning! Buy one, get 2 more Lifetime Memberships! - Click Here!

Tile map size from UX point of view

Home 4 Forums iOS / tvOS Starter Kits The Role Playing Games iOS and tvOS Starter Kit Tile map size from UX point of view

This topic contains 0 replies, has 1 voice, and was last updated by  Universe 3 years, 4 months ago.

  • May 7, 2018 at 7:50 pm #183686

    Just wondering if anyone has an idea of what a good tile map size in a level (such as Grasslands of Dungeon in the kit) could be from UX point of view? In the kit it is 24×24, but can be changed easily. Wondering if a bigger one would be too confusing for user? What factors shall we consider deciding about the map size?

You must be logged in to reply to this topic.

Know what an affiliate program is? You make money just by sharing links to our site! Win. Win.

Earn when you refer any buyer here! 30 day tracking. Commissions are 33%-50% and recur on subscription products!

Uh oh, missing your affiliate ID. Create one real quick