Tile map size from UX point of view

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This topic contains 0 replies, has 1 voice, and was last updated by  Universe 1 year, 4 months ago.

  • May 7, 2018 at 7:50 pm #183686

    Just wondering if anyone has an idea of what a good tile map size in a level (such as Grasslands of Dungeon in the kit) could be from UX point of view? In the kit it is 24×24, but can be changed easily. Wondering if a bigger one would be too confusing for user? What factors shall we consider deciding about the map size?

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